Silver Lake has a very different approach to making a mobile game than most developers.
“The platform is the only thing that allows us to deliver,” Silver Lake founder Matt Ostrander told Polygon in an interview.
“And if we were to just do something with a platform that didn’t really exist, then we would lose a lot of what we know about how people interact with games.”
To ensure that Silver Lake isn’t just a glorified web app, Silver Lake creates its own platform.
The company also uses a lot more than just its mobile game engine to power the platform, as it has developed a new toolkit for developers to leverage.
The new toolset will allow developers to write a lot faster, and it will enable developers to make games with much more power.
In other words, Silver Lanes game engine is so powerful that it lets you create an app for any mobile platform.
That’s an impressive feat, as most game engines aren’t able to do much for you.
But Silver Lake’s new platform allows developers to use all of the power they can, in a way that can be as fast as you can say, “hello, World of Warcraft.”
“It allows us a lot to push out a lot quicker and to make a lot easier to build games on,” Ostranders said.
Silver Lake uses the Unity Engine, which is open source, but it also uses Google’s open-source Android SDK, which has a ton of additional features that developers don’t have access to.
Silver Lands game engine also allows for better performance, since it uses a dedicated CPU and GPU instead of a CPU and a GPU that’s all built in.
SilverLake uses a combination of Unity, Android, and Google’s new Android SDK.
Ostrand says that the new platform is especially important for games that are built for a mobile device, since “most mobile games have been built for tablets or smartphones.”
It’s an important development for developers, as many games rely on a lot less memory and CPU for their performance.
“It really makes the mobile gaming experience a lot better,” Ostrom said.
For the first time, SilverLake is providing a dedicated GPU for developers and players, which means that the engine will run faster on a tablet or phone, but the performance on a desktop or laptop will be less than the same game on a phone or desktop.
“A lot of times in the past, when you needed to make things run at a particular speed on a PC, it was really just one of those things where you had to do some crazy optimization to make it run on a different device, and that was a lot harder,” OSTRAND said.
The Unity engine, while not a huge power hog, is still the most powerful platform for game development out there, and for good reason.
It’s the engine that Google and Microsoft built on top of.
That means that Android apps are a lot simpler to build on the platform than they are on a mobile phone or tablet.
The game engine can also work with the Unity framework to do the same thing, but that’s not as useful, since Unity doesn’t allow developers and users to control everything that’s happening on the engine.
“I think we’re going to see that a lot in the next year or two,” Ostander said.
“In the last few years, Android has been really popular, and the developer community has really been working really hard to bring new developers into the platform.”
Ostrands team also has a big focus on improving performance.
Silverlake has used the Unity engine for all of its mobile games, but Ostranded has made sure that SilverLake’s game engine works with other platforms.
That includes Unity 5.4.1, which will be released in November, and SilverLake Games’ mobile-optimized Unity 7.0.1.
“We’re using the Unity 7 engine as much as we can,” Ostrembers said.
This means that Unity is able to take advantage of all the features in the latest version of the engine, but also to improve the performance of games on different platforms.
“Unity is really good at optimizing for the GPU,” Ostriker said.
So for example, SilverLanes game is optimized for the iPad, but if it were running on a laptop, it would be slower.
In this case, the Unity optimization could help.
“If we have a game on Android, Unity is really great at optimizing,” Ostruker said, adding that he would love to see SilverLakes game engine use Android’s optimization for a lot longer.
“Android’s really a good platform, but we want to make sure that our engine runs on all of them, because there’s a lot that Android does poorly,” Ostraker said of Android.
“There’s a big difference between Android and the PC.”
In other games, Unity’s optimized engine can make the difference between being able to run on the iPad or iPhone and not.